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Tom Ziegler · UX Designer Portfolio

UX that thinks beyond interactions.

About

UX Designer with enterprise experience (Vodafone & E.ON). Focus: evidence-based design, AI-assisted workflows & design systems. User-centered and efficient — with AI as a deliberate tool, not a buzzword.

Selected Projects Index 2026 // 04
01

Festify

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Hundreds of event photos scattered across chats and cloud storage — that was the problem we set out to solve. From user research to a working React prototype, I co-designed a PWA that automatically collects memories, no download or login required.

React UX Research PWA Prototyping Figma
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02

Van Gogh VR Experience

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What happens when you can talk to Van Gogh? Together with two fellow students, I developed an immersive VR experience for Visiodrom Wuppertal — my focus was on UX concept design, Van Gogh persona prompting, and prompt engineering for the AI-powered voice interaction.

VR Experience UX Conception Prompt Engineering GenAI Persona Design
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03

Flunk-E

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Making a party game fair without killing the fun — that was the challenge. Using sensors, Bluetooth, and an app as a digital game master, we reimagined Flunkyball. Exhibited at the European Media Art Festival 2025.

IoT App Design Game Design Usability Testing BLE Arduino
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04

Vodafone

Enterprise design for one of the world's leading telecommunications brands. Due to a non-disclosure agreement, project details are confidential — my work focuses on integrating generative intelligence into enterprise workflows, contributing to a global design system, and conducting qualitative user research.

Enterprise Design Design Systems GenAI Workflows UX Research Telecom
Project under NDA

Resume / CV

Beyond
Figma

My dog Saya

I'm 22 and based in Osnabrück, where I study Media & Interaction Design at Osnabrück University of Applied Sciences. Outside of projects and user research, I play basketball with friends, enjoy long walks, closely follow what's happening in the AI space, and am a passionate gamer.

Basketball taught me early on that teamwork beats individual performance — and I bring that same mindset to the design process. Long walks are one of my best sources of creative thinking: distance from the screen, ideas settle. AI interests me not as hype, but as a serious tool — I test what actually helps and drop what's only meant to impress. Gaming has sharpened my UX instincts more than almost anything else: no medium is as precise about feedback, onboarding, and motivation as a well-made game.

Good design comes from a genuine understanding of people. For me, thinking beyond interactions in UX means taking life away from the screen just as seriously as life on it.

Available from 03/2027

Let's connect.