UX that thinks beyond interactions.
About
UX Designer with enterprise experience (Vodafone & E.ON). Focus: evidence-based design, AI-assisted workflows & design systems. User-centered and efficient — with AI as a deliberate tool, not a buzzword.
Festify
Hundreds of event photos scattered across chats and cloud storage — that was the problem we set out to solve. From user research to a working React prototype, I co-designed a PWA that automatically collects memories, no download or login required.
Hundreds of event photos scattered across chats and cloud storage — that was the problem we set out to solve. From user research to a working React prototype, I co-designed a PWA that automatically collects memories, no download or login required.
Van Gogh VR Experience
What happens when you can talk to Van Gogh? Together with two fellow students, I developed an immersive VR experience for Visiodrom Wuppertal — my focus was on UX concept design, Van Gogh persona prompting, and prompt engineering for the AI-powered voice interaction.
What happens when you can talk to Van Gogh? Together with two fellow students, I developed an immersive VR experience for Visiodrom Wuppertal — my focus was on UX concept design, Van Gogh persona prompting, and prompt engineering for the AI-powered voice interaction.
Flunk-E
Making a party game fair without killing the fun — that was the challenge. Using sensors, Bluetooth, and an app as a digital game master, we reimagined Flunkyball. Exhibited at the European Media Art Festival 2025.
Making a party game fair without killing the fun — that was the challenge. Using sensors, Bluetooth, and an app as a digital game master, we reimagined Flunkyball. Exhibited at the European Media Art Festival 2025.
Vodafone
Enterprise design for one of the world's leading telecommunications brands. Due to a non-disclosure agreement, project details are confidential — my work focuses on integrating generative intelligence into enterprise workflows, contributing to a global design system, and conducting qualitative user research.
Enterprise design for one of the world's leading telecommunications brands. Due to a non-disclosure agreement, project details are confidential — my work focuses on integrating generative intelligence into enterprise workflows, contributing to a global design system, and conducting qualitative user research.
Resume / CV
UX Design Intern
Evaluated privacy-compliant AI integrations for in-house design workflows and developed a prompt engineering workshop for internal teams. Contributed to a global design system ahead of its launch by migrating screens, iterating on components, and collaborating with Vodafone Group. Conducted qualitative user interviews to validate UI components and analyzed AI-driven consumer behavior in e-commerce, producing research reports and new design proposals for stakeholder presentations.
Working Student UX Designer
Designed user interfaces for mobile applications and created corporate design assets. Collaborated with developers, fellow designers, and stakeholders.
Media & Interaction Design (B.A.)
Emphasis on interface psychology, complex information architectures, and the development of scalable design systems. Solid technical foundation (web technologies/code) bridging concept, feasibility, and efficient developer handoff.
English to German Translator
Currently on hold — focused on internship.
Localization work continuously deepened my understanding of how language shapes perception, a perspective I actively bring to the design of clear, functional interfaces.
Beyond
Figma
I'm 22 and based in Osnabrück, where I study Media & Interaction Design at Osnabrück University of Applied Sciences. Outside of projects and user research, I play basketball with friends, enjoy long walks, closely follow what's happening in the AI space, and am a passionate gamer.
Basketball taught me early on that teamwork beats individual performance — and I bring that same mindset to the design process. Long walks are one of my best sources of creative thinking: distance from the screen, ideas settle. AI interests me not as hype, but as a serious tool — I test what actually helps and drop what's only meant to impress. Gaming has sharpened my UX instincts more than almost anything else: no medium is as precise about feedback, onboarding, and motivation as a well-made game.
Good design comes from a genuine understanding of people. For me, thinking beyond interactions in UX means taking life away from the screen just as seriously as life on it.